My Emerging BYOD Action Plan: Responding to Feedback and Criticisms

This week, as part of my exploration of ISTE Coaching Standard 3, I began to think about what an ideal digital learning environment might look like. My process began with my first post, Exploring my Ideal Digital Learning Environment. I started by reviewing three readings that explored the TPACK model, each one seeming to build on next ideologically in the integration of content, pedagogy, and technology. My takeaways from these readings were that content and pedagogy must work together to meet specified learning needs alongside the support of purposefully chosen technologies (Mishra & Koehler, 2003). I was also reminded that technology-supported learning is not reliant on the “what,” in this case the type of device, but rather “how” technology is used by the teacher to support objectives (Polin & Moe, 2015). Learning in this model should be student-centered and student-directed, and one method of encouraging student ownership of learning is to embrace a Bring Your Own Device (BYOD) program in the classroom.

Lai (2013) discussed the importance of teaching on a continuum of formality, in which learning is a daily practice that is not segmented between the informality of online interactions at home and the formality of teacher-directed use of technology at school. The interest-driven communication and collaboration by students on social media, on blogs, and in game play should be a catalyst for learning in school, while formal learning in school should also foster learning to continue beyond the school walls. While this is a device-agnostic sentiment, the relationship of personal devices to this continuum is undeniable as mobile devices travel with students between these settings. Additionally, Norris and Soloway (2011) outlined the prevalence of mobile devices on a global scale to outline the potential of taking advantage of such a widely-adopted technology.

Propelled by limited access to technology in my own classroom, I implemented a pilot BOYD program last year. I found the program to be valuable and successful, despite clear challenges. My emerging action plan for an ideal digital learning environment will revolve around the use of BYOD. I plan to consider how my past experience with BYOD, current research and received feedback assist my action plan for an adoption of this type of learning environment.

Classroom BYOD

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Exploring my Ideal Digital Learning Environment

This quarter in my graduate work in Digital Education Leadership at Seattle Pacific University, I am exploring Digital Learning Environments by focusing on the exploration of ISTE Coaching Standard 3, which charges technology coaches to create and support an effective digital age learning environment to maximize the learning of all students. In an effort to explore this standard, I read a number of initial pieces on in the intersection of content, pedagogy and technology in educational practice. I then used these as a jumping off point to explore and investigation my initial thoughts on my own ideal digital learning environment.

"TPACK Dark" by uImagine CSU under CC BY 2.0
“TPACK Dark” by uImagine CSU under CC BY 2.0

Shulman (1986) presented an understanding of both the history and intersection of content and pedagogy in the preparation of teachers. He established that intellectual biographies are the background a teacher brings with him or her in the approach to teaching, and shared that teachers are dynamic and improvisational because the practice requires it (Shulman, 1986). He continued that neither content knowledge, nor pedagogical knowledge can reign supreme in one’s approach to teaching, but they must interact as specific learning needs require it (Shulman, 1986). Shulman’s piece led directly into the work of Mishra and Koehler, who added technology to the working relationship between content and pedagogy. Mishra and Koehler (2003) articulated the shift from previous models of preparing teachers with specific technology skills to the promotion of educators in their exploration and evaluation of possible technologies, as they align with teaching and learning needs. Mishra and Koehler proclaimed that educators should “go beyond thinking of themselves as being passive users of technological tools and begin thinking of themselves as being active designers of technology” (2003, p. 5). This sentiment embodied their focus on the “how” to teach over the previous notions of “what” to teach in the facilitation of student-centered learning environments. The takeaways are that educational technologies have challenges, are messy, and need to be designed for both the content and pedagogy in play.

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